The Era of the Rising Sun
0 Level Spells
Create Water: 2 gallon per level water
Cure/Inflict Minor Wounds: 1 point of damage healed/dealt on touch
Detect Magic: 60 ft cone, spells or magic items
Detect Poison: Detects poison in one creature or object
Guidance: +1 to attack, saving, OR skill check roll
Light: Object shines
Mending: Minor repairs to an object
Purify Food and Drink: 1 cubed-feet food&water becomes edible
Read magic: Read scrolls and spellbooks
Resistance: Target gains +1 on saving throws
Virtue: Temporary +1 hp to target
Bless/Bane: Allies/Enemies take +1/-1 on Attack rolls and saves against fear
Bless/Curse Water: Turns water into Holy/Unholy Water
Cause Fear: One creature of less than 5 hit die flees for 1d4 rounds
Command: One subject obeys a selected command for 1 round
Comprehend Languages: You understand all spoken and written languages 10 minutes level
Cure/Inflict Light Wounds: Cures/Deals 1d8 + (1 per level) (max +5) damage on touch
Deathwatch: You can see how close to death creatures near you are for 10 minutes per level.
Detect Chaos/Evil/Good/Law: 60 ft cone, Reveals creatures, spells, or objects of selected alignments
Detect Undead: reveals undead within 60 ft cone
Divine Favor: +1 bonus per 3 levels on attack and damage rolls
Doom: One target takes -2 on Attack, Damage, Saving and Check rolls
Endure Elements: Exist comfortably in hot or cold environments 24 hours
Entropic Shield: Ranged attacks against you miss 20% for 1 minute per level
Hide from Undead: Undead can’t detect one target per level for 10 minutes per level
Magic Stones: 3 stones you can throw for 1 damage.
Magic Weapon: Targeted weapon gains +1 bonus for 1 minute per level
Obscuring Mist: Fog surrounds you for 1 minute per level
Protection From Chaos/Evil/Good/Law: +2 to AC & Saves, etc, against selected alignment for 1 minute per level; also protects against mental attacks of all kinds while in effect (but not afterwards!); also protects completely against touches of all kinds.
Remove Fear: Suppresses fear or gives a +4 to save against fear for 1 target + (1/4 levels) for 10 m.
Sanctuary: You can’t attack, or be attacked (willpower save) for 1r / level.
Shield of Faith: Aura grants +2 + (1/6 level) deflection bonus on touch
Summon Monster I: Calls extraplanar creature to fight for you 1r / level